Copyright 2013. Ryan Moninghoff. All rights reserved.

Game Artist

3D Modeling and Texturing

A hotel room model that I textured, lit, and rendered in 3Ds Max. Room modeled by Steven Hussey.

A map that I made in UDK using assets from in engine as well as assets I modeled and textured in Maya.

Based off of photos of a local Sonic restaurant; I modeled, lit, and textured a 3D recreation of the building with 3Ds Max.

Based off of a CAD file by Steven Hussey; I modeled, lit, and textured this home and pool in 3Ds Max.

Work in progress.

Instrument set I modeled and textured based on a concept I created.